I'm a Senior 3D artist from the US. I've worked on many team game projects where I created both environment and character assets. Feel free to drop me an email either via Artstation or at arrochelle3d@gmail.com.
Managed team of Environment Artists
Assigned and prioritized tasks for Environment team
Established 3d art pipeline and created documentation
Sculpted, modeled, and textured 3d assets
Imported and Implemented assets in the game editor
World building
Created materials in Substance Designer
Built shaders for art department in Unreal’s material editor
Collaborated with design department to ensure levels met design needs
Mentored junior artists
Established 3d art pipeline and created documentation
Sculpted, modeled, and textured 3d assets
Imported and Implemented assets in the game editor
World building
Created materials in Substance Designer
Built shaders for art department in Unreal’s material editor
Collaborated with design department to ensure levels met design needs
Lead level strike team on unannounced project
Established 3d art pipeline and created documentation
Sculpted, modeled, and textured 3d assets
Imported and Implemented assets in the game editor
World building
Created materials in Substance Designer
Collaborated with design department to ensure levels met design needs
Mentored junior artists
Sculpted, modeled and textured 3d assets in PBR
Imported and implemented assets in proprietary game engine
Implemented performance passes on levels and assets
Collaborated with engineers to improve art pipeline
Created training documentation for internal tools
Mentored junior artists
Sculpted, modeled and textured 3d character assets in PBR
Imported and implemented assets in the game editor
Helped establish art style for characters
Participated in art and gameplay critiques
Advised on Unreal 4 best practices
Sculpted, modeled and textured 3d assets in PBR
Imported and implemented assets in the game editor
World building and level lighting
Painted foliage using Unreal 4 foliage system
Sculpted, modeled and textured environment and character assets
Imported and Implemented assets in the game editor
Created material shaders in Unreal’s material editor
Implemented performance and collision passes on levels
World building
Collaborated with game designers and animators on gameplay assets
Participated in art and gameplay critiques
Sculpted, modeled and textured environment and character assets
Imported and Implemented assets in the game editor
Collaborated with technical artists and level designers to improve performance
Researched new software to improve art pipeline