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Ashley Rochelle
Ashley Rochelle
Env Art Lead: Currently Advanced Env Artist @ ArenaNet
Dallas, Tx, United States

Summary

I'm a Senior 3D artist from the US. I've worked on many team game projects where I created both environment and character assets. Feel free to drop me an email either via Artstation or at arrochelle3d@gmail.com.

Skills

Digital Sculpting3D ModelingRetopologyHigh-poly ModelingLow-poly ModelingCharacter ModelingCreature ModelingEnvironment ModelingProp ModelingUV UnwrappingTexturingHand-Painted TexturingPBR TexturingTexture BakingShadersGame DevelopmentCharacter SkinningLevel and Asset OptimizationLevel Art/World Building

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Knald
Knald

Productions

    • Video Game
      Metroid Prime Remastered
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      Retro Studios
    • Video Game
      Spyro: Reignited Trilogy
    • Year
      2018
    • Role
      Contract Environment Artist
    • Company
      Toys for Bob
    • Video Game
      Gigantic
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Motiga
    • Video Game
      Battleborn
    • Year
      2016
    • Role
      Content Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands: The Pre-Sequel
    • Year
      2014
    • Role
      Content Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 2: Game of the Year
    • Year
      2013
    • Role
      Content Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 2: Add-On Content Pack
    • Year
      2013
    • Role
      Content Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      Content Artist
    • Company
      Gearbox Software

Experience

  • Advanced Environment Artist at ArenaNet
    June 2023 - Present

  • Lead Environment Artist at BonusXP
    November 2021 - May 2023

    Managed team of Environment Artists

    Assigned and prioritized tasks for Environment team

    Established 3d art pipeline and created documentation

    Sculpted, modeled, and textured 3d assets

    Imported and Implemented assets in the game editor

    World building

    Created materials in Substance Designer

    Built shaders for art department in Unreal’s material editor

    Collaborated with design department to ensure levels met design needs

    Mentored junior artists

  • Senior Environment Artist at BonusXP
    Allen, Tx, United States of America
    March 2020 - October 2021

    Established 3d art pipeline and created documentation

    Sculpted, modeled, and textured 3d assets

    Imported and Implemented assets in the game editor

    World building

    Created materials in Substance Designer

    Built shaders for art department in Unreal’s material editor

    Collaborated with design department to ensure levels met design needs

  • Senior Environment Artist at Playful Studios
    McKinney, Tx, United States of America
    December 2019 - January 2020

    Lead level strike team on unannounced project

    Established 3d art pipeline and created documentation

    Sculpted, modeled, and textured 3d assets

    Imported and Implemented assets in the game editor

    World building

    Created materials in Substance Designer

    Collaborated with design department to ensure levels met design needs

    Mentored junior artists

  • Level 3 Environment Artist at Retro Studios
    Austin, Tx, United States of America
    March 2018 - October 2019

    Sculpted, modeled and textured 3d assets in PBR

    Imported and implemented assets in proprietary game engine

    Implemented performance passes on levels and assets

    Collaborated with engineers to improve art pipeline

    Created training documentation for internal tools

    Mentored junior artists

  • Contract Senior Character Artist at RNG Studios
    Covington, Wa, United States of America
    November 2017 - February 2018

    Sculpted, modeled and textured 3d character assets in PBR

    Imported and implemented assets in the game editor

    Helped establish art style for characters

    Participated in art and gameplay critiques

    Advised on Unreal 4 best practices

  • Contract Senior Environment Artist at Toys For Bob
    Covington, Wa, United States of America
    November 2017 - February 2018

    Sculpted, modeled and textured 3d assets in PBR

    Imported and implemented assets in the game editor

    World building and level lighting

    Painted foliage using Unreal 4 foliage system

  • Senior Environment Artist at Motiga
    Bellevue, Wa, United States of America
    March 2017 - November 2017

    Sculpted, modeled and textured environment and character assets

    Imported and Implemented assets in the game editor

    Created material shaders in Unreal’s material editor

    Implemented performance and collision passes on levels

    World building

    Collaborated with game designers and animators on gameplay assets

    Participated in art and gameplay critiques

  • Content Artist at Gearbox Software
    Frisco, Tx, United States of America
    August 2010 - November 2016

    Sculpted, modeled and textured environment and character assets

    Imported and Implemented assets in the game editor

    Collaborated with technical artists and level designers to improve performance

    Researched new software to improve art pipeline